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AI Insights · Timothy · January 2022

Top Crime Games in Norway Q4 2021: Unified Platform Performance

A look at the performance of the top 5 crime games in Norway for Q4 2021, including weekly downloads, revenue, and active users.

Top Crime Games in Norway Q4 2021: Unified Platform Performance

In the fourth quarter of 2021, the top 5 crime games in Norway showed varied performance across weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.

Traffic Cop 3D from Kwalee Ltd saw a significant increase in weekly downloads early in the quarter, peaking at 3.7K in the week of November 1. However, downloads decreased towards the end of the quarter, settling at around 1.8K in the final week of December. The game's weekly revenue showed a similar trend, peaking at $127 in the last week of October and declining to $70 by the end of December. Weekly active users initially increased, reaching a high of 4.8K in early November, but later dropped to approximately 3.4K in the final week of the year.

Troll Robber: Steal everything by Duy Anh Le experienced fluctuations in weekly downloads, starting with 2.7K at the end of September and ending with around 930 downloads in the last week of December. The game's revenue remained inconsistent, with a notable peak at $28 in early December. Weekly active users showed a general decline, starting at nearly 4K and ending the quarter with approximately 2.9K.

Smashy Road: Wanted 2 from Bearbit Studios B.V. had a peak in weekly downloads in mid-October with 1.3K, but this number gradually decreased to about 250 by the last week of December. Revenue saw a high of $115 in the first week of November, tapering off to $30 by year-end. The game maintained a relatively stable number of weekly active users, starting at around 3K and ending at approximately 2.3K.

Forensic Master by RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI had a modest performance with weekly downloads peaking at 1K in mid-December before dropping to 529 by the end of the year. Revenue was minimal, with occasional peaks, such as $47 in mid-November. The game's weekly active users followed a similar trend, peaking at around 1.1K in mid-December and ending with 729 active users.

Idle Mafia from DianDian Interactive Holding showed a steady weekly revenue, peaking at approximately $6.2K in mid-October, and ending the quarter with around $2.7K. Weekly downloads fluctuated but remained relatively stable, starting the quarter at 925 and ending at 726. Weekly active users also showed stability, starting at nearly 4.8K and finishing the quarter at around 3.7K.

These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022